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	<title>Comments for dis-lexia glob</title>
	<atom:link href="http://doeadeer.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://doeadeer.wordpress.com</link>
	<description>Ramblings, Dyslexia, and Interactive-Fiction</description>
	<lastBuildDate>Sat, 17 Nov 2007 20:56:56 +0000</lastBuildDate>
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		<title>Comment on IF Comp 2007 &#8211; Lost Pig, Across the Stars by dgarciaroger</title>
		<link>http://doeadeer.wordpress.com/2007/11/12/if-comp-2007-lost-pig-across-the-universe/#comment-25</link>
		<dc:creator>dgarciaroger</dc:creator>
		<pubDate>Sat, 17 Nov 2007 20:56:56 +0000</pubDate>
		<guid isPermaLink="false">http://doeadeer.wordpress.com/2007/11/12/if-comp-2007-lost-pig-across-the-universe/#comment-25</guid>
		<description>&gt; Did that answer one of your questions? :)

Of course, all of them. Perfectly. :)

IF Comp games are increasingly shorter. There are fewer entries... Thank goodness, it is not only I who feel a bit uneasy about this trend.

Just as a side note. I like the concept behind IF Art Show, but I think that my &#039;polishable&#039; entry probably affected the overall quality of the show--negatively, I mean. :)

Jokes aside, again, thanks a lot!</description>
		<content:encoded><![CDATA[<p>&gt; Did that answer one of your questions? <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Of course, all of them. Perfectly. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>IF Comp games are increasingly shorter. There are fewer entries&#8230; Thank goodness, it is not only I who feel a bit uneasy about this trend.</p>
<p>Just as a side note. I like the concept behind IF Art Show, but I think that my &#8216;polishable&#8217; entry probably affected the overall quality of the show&#8211;negatively, I mean. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Jokes aside, again, thanks a lot!</p>
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		<title>Comment on IF Comp 2007 &#8211; Lost Pig, Across the Stars by doeadeer</title>
		<link>http://doeadeer.wordpress.com/2007/11/12/if-comp-2007-lost-pig-across-the-universe/#comment-24</link>
		<dc:creator>doeadeer</dc:creator>
		<pubDate>Sat, 17 Nov 2007 16:21:33 +0000</pubDate>
		<guid isPermaLink="false">http://doeadeer.wordpress.com/2007/11/12/if-comp-2007-lost-pig-across-the-universe/#comment-24</guid>
		<description>I am not sure I understand your question (s).

I found many of the recent comp games TOO short -- having played many comp games in the past. I don&#039;t think there is MORE interest in short games, no. The comp has been going on a long time. There were fewer entries this year than some previous years, and fewer judges this year than some previous years. In fact, I haven&#039;t added up the statistics, but it seems there has been a steady downward trend from a high around 1999-2001. 

I do think reviews should be held until the judging is over. OTOH, many had their reviews on blogs during the judging period, like myself, i.e. they were not totally inaccessible. However, I voted differently from the norm, and some other reviewers I read did also, and we do appear to have influenced anyone to vote our way. 

I&#039;ll be doing the IF Art Show next year again, to support short experimental IF, emphasis on experimental.

I was sort of disappointed in this year&#039;s comp, it felt like a skimpy year compared to some previous years. Many games needed a lot of work. OTOH, there were also some previous years (that I played and voted) that were skimpy.

It is very hard to draw conclusions based on one comp. Trends or patterns need larger spheres to be spotable.

Did that answer one of your questions? :-)</description>
		<content:encoded><![CDATA[<p>I am not sure I understand your question (s).</p>
<p>I found many of the recent comp games TOO short &#8212; having played many comp games in the past. I don&#8217;t think there is MORE interest in short games, no. The comp has been going on a long time. There were fewer entries this year than some previous years, and fewer judges this year than some previous years. In fact, I haven&#8217;t added up the statistics, but it seems there has been a steady downward trend from a high around 1999-2001. </p>
<p>I do think reviews should be held until the judging is over. OTOH, many had their reviews on blogs during the judging period, like myself, i.e. they were not totally inaccessible. However, I voted differently from the norm, and some other reviewers I read did also, and we do appear to have influenced anyone to vote our way. </p>
<p>I&#8217;ll be doing the IF Art Show next year again, to support short experimental IF, emphasis on experimental.</p>
<p>I was sort of disappointed in this year&#8217;s comp, it felt like a skimpy year compared to some previous years. Many games needed a lot of work. OTOH, there were also some previous years (that I played and voted) that were skimpy.</p>
<p>It is very hard to draw conclusions based on one comp. Trends or patterns need larger spheres to be spotable.</p>
<p>Did that answer one of your questions? <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on IF Comp 2007 &#8211; Lost Pig, Across the Stars by dgarciaroger</title>
		<link>http://doeadeer.wordpress.com/2007/11/12/if-comp-2007-lost-pig-across-the-universe/#comment-23</link>
		<dc:creator>dgarciaroger</dc:creator>
		<pubDate>Sat, 17 Nov 2007 13:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://doeadeer.wordpress.com/2007/11/12/if-comp-2007-lost-pig-across-the-universe/#comment-23</guid>
		<description>First of all, I enjoyed your review of &quot;Lost Pig&quot;.

Now that the competition is over, what do you think about this work winning the IF Comp 2007?

On the one hand, I mean... it seems that short (but well-crafted) works are attracting increased attention from interactive fiction readers, aren&#039;t they? Or perhaps is it all due only to deep-rooted competition artifacts (mainly, judgement of each game on at most the first two hours of play).

On the other hand, do you think that relaxing the requirements--those that forbide judges from reviewing pieces during the competition period--has had a degree of influence on the final results?</description>
		<content:encoded><![CDATA[<p>First of all, I enjoyed your review of &#8220;Lost Pig&#8221;.</p>
<p>Now that the competition is over, what do you think about this work winning the IF Comp 2007?</p>
<p>On the one hand, I mean&#8230; it seems that short (but well-crafted) works are attracting increased attention from interactive fiction readers, aren&#8217;t they? Or perhaps is it all due only to deep-rooted competition artifacts (mainly, judgement of each game on at most the first two hours of play).</p>
<p>On the other hand, do you think that relaxing the requirements&#8211;those that forbide judges from reviewing pieces during the competition period&#8211;has had a degree of influence on the final results?</p>
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		<title>Comment on IF Comp 2007 &#8211; Ferrous Ring by doeadeer</title>
		<link>http://doeadeer.wordpress.com/2007/10/30/if-comp-2007-a-few-more-reviews/#comment-19</link>
		<dc:creator>doeadeer</dc:creator>
		<pubDate>Wed, 31 Oct 2007 19:48:35 +0000</pubDate>
		<guid isPermaLink="false">http://doeadeer.wordpress.com/2007/10/30/if-comp-2007-a-few-more-reviews/#comment-19</guid>
		<description>Well, sure, sorry I was unclear about that. Good-bad re the PC. But I just thought when I saw that, do we all do that? Maybe on some primal level.

SPOILER

Ditto. It could have been decay. I never got to look up everything I could have while running the walkthru mode, but there did seem to be something about gene/biological warfare in the book at the library. OTOH, by that point I was pretty confused anyway. Heh.</description>
		<content:encoded><![CDATA[<p>Well, sure, sorry I was unclear about that. Good-bad re the PC. But I just thought when I saw that, do we all do that? Maybe on some primal level.</p>
<p>SPOILER</p>
<p>Ditto. It could have been decay. I never got to look up everything I could have while running the walkthru mode, but there did seem to be something about gene/biological warfare in the book at the library. OTOH, by that point I was pretty confused anyway. Heh.</p>
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		<title>Comment on IF Comp 2007 &#8211; Ferrous Ring by Jason Dyer</title>
		<link>http://doeadeer.wordpress.com/2007/10/30/if-comp-2007-a-few-more-reviews/#comment-18</link>
		<dc:creator>Jason Dyer</dc:creator>
		<pubDate>Wed, 31 Oct 2007 19:17:43 +0000</pubDate>
		<guid isPermaLink="false">http://doeadeer.wordpress.com/2007/10/30/if-comp-2007-a-few-more-reviews/#comment-18</guid>
		<description>I&#039;m fairly certain the author was implying the good-bad dichotomy is how the player character thinks, not how everyone thinks.

The plot baffled me as well. I&#039;m still not even sure if there was an &quot;apocalypse&quot; at all or it was some Fall-of-the-Roman-Empire type decay.</description>
		<content:encoded><![CDATA[<p>I&#8217;m fairly certain the author was implying the good-bad dichotomy is how the player character thinks, not how everyone thinks.</p>
<p>The plot baffled me as well. I&#8217;m still not even sure if there was an &#8220;apocalypse&#8221; at all or it was some Fall-of-the-Roman-Empire type decay.</p>
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		<title>Comment on Quick Tour &#8211; First Peek by kooneiform</title>
		<link>http://doeadeer.wordpress.com/2007/07/26/quick-tour-first-peek/#comment-17</link>
		<dc:creator>kooneiform</dc:creator>
		<pubDate>Mon, 06 Aug 2007 23:05:20 +0000</pubDate>
		<guid isPermaLink="false">http://doeadeer.wordpress.com/2007/07/26/quick-tour-first-peek/#comment-17</guid>
		<description>The QT is looking good, especially the new front page. Nice work.</description>
		<content:encoded><![CDATA[<p>The QT is looking good, especially the new front page. Nice work.</p>
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		<title>Comment on Quick Tour &#8211; First Peek by doeadeer</title>
		<link>http://doeadeer.wordpress.com/2007/07/26/quick-tour-first-peek/#comment-16</link>
		<dc:creator>doeadeer</dc:creator>
		<pubDate>Sat, 28 Jul 2007 01:36:11 +0000</pubDate>
		<guid isPermaLink="false">http://doeadeer.wordpress.com/2007/07/26/quick-tour-first-peek/#comment-16</guid>
		<description>I had planned to rewrite the first page anyway. Inky covers OO pretty well, so I can now remove some stuff from the first page (originally we didn&#039;t have his article).

Thanks for looking.

Doe</description>
		<content:encoded><![CDATA[<p>I had planned to rewrite the first page anyway. Inky covers OO pretty well, so I can now remove some stuff from the first page (originally we didn&#8217;t have his article).</p>
<p>Thanks for looking.</p>
<p>Doe</p>
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		<title>Comment on Quick Tour &#8211; First Peek by kooneiform</title>
		<link>http://doeadeer.wordpress.com/2007/07/26/quick-tour-first-peek/#comment-15</link>
		<dc:creator>kooneiform</dc:creator>
		<pubDate>Fri, 27 Jul 2007 03:35:51 +0000</pubDate>
		<guid isPermaLink="false">http://doeadeer.wordpress.com/2007/07/26/quick-tour-first-peek/#comment-15</guid>
		<description>I just skimmed through it and I&#039;m impressed. The layout seems very beginner friendly. The one thing I found slightly confusing in my as-if-I-was a complete newbie perspective (I guess I&#039;m only a partial newbie really) is that the first page introduction deals with Object oriented programming. This might not be necessary -- for instance you could start instead with &#039;Game Design and Terminology&#039; or &#039;TADS 3 OO Programming&#039; which seems like a more basic introduction. 

And I hereby nominate a new TADS 3 mascot: the library monster. (does TADS 3 even have a mascot yet?)


best, George</description>
		<content:encoded><![CDATA[<p>I just skimmed through it and I&#8217;m impressed. The layout seems very beginner friendly. The one thing I found slightly confusing in my as-if-I-was a complete newbie perspective (I guess I&#8217;m only a partial newbie really) is that the first page introduction deals with Object oriented programming. This might not be necessary &#8212; for instance you could start instead with &#8216;Game Design and Terminology&#8217; or &#8216;TADS 3 OO Programming&#8217; which seems like a more basic introduction. </p>
<p>And I hereby nominate a new TADS 3 mascot: the library monster. (does TADS 3 even have a mascot yet?)</p>
<p>best, George</p>
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		<title>Comment on T3 Quick Tour &#8211; Progress by kooneiform</title>
		<link>http://doeadeer.wordpress.com/2007/07/09/t3-quick-tour-progress/#comment-14</link>
		<dc:creator>kooneiform</dc:creator>
		<pubDate>Tue, 10 Jul 2007 04:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://doeadeer.wordpress.com/2007/07/09/t3-quick-tour-progress/#comment-14</guid>
		<description>Great news, looking forward to it! Thanks for taking this on Marni.</description>
		<content:encoded><![CDATA[<p>Great news, looking forward to it! Thanks for taking this on Marni.</p>
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		<title>Comment on T3: TMI &amp; In the Dumps by doeadeer</title>
		<link>http://doeadeer.wordpress.com/2007/06/29/t3-tmi-in-the-dumps/#comment-13</link>
		<dc:creator>doeadeer</dc:creator>
		<pubDate>Sat, 30 Jun 2007 05:31:09 +0000</pubDate>
		<guid isPermaLink="false">http://doeadeer.wordpress.com/2007/06/29/t3-tmi-in-the-dumps/#comment-13</guid>
		<description>Well, good to hear it, that was the idea.
Actually, I have explained the concept to Eric Eve and it may happen after all. A sort of Digest of the Library, listing of classes with a brief explanation for each. Nothing like that actually exists yet, and it could really lower people&#039;s learning curves. Digging the same material out of the Reference Manual could take serious time. A shortcut, in other words.
But it is a bit premature to announce it yet, so I am going to hold off. Right now Eric has sent me some draft stuff and I am mocking up some web pages. But keep your fingers crossed, because I think this could be a very valuable resource. And, yeah, I am now too busy to be down in the dumps, I also like the idea of clarifying things -- for others AND myself :-).
</description>
		<content:encoded><![CDATA[<p>Well, good to hear it, that was the idea.<br />
Actually, I have explained the concept to Eric Eve and it may happen after all. A sort of Digest of the Library, listing of classes with a brief explanation for each. Nothing like that actually exists yet, and it could really lower people&#8217;s learning curves. Digging the same material out of the Reference Manual could take serious time. A shortcut, in other words.<br />
But it is a bit premature to announce it yet, so I am going to hold off. Right now Eric has sent me some draft stuff and I am mocking up some web pages. But keep your fingers crossed, because I think this could be a very valuable resource. And, yeah, I am now too busy to be down in the dumps, I also like the idea of clarifying things &#8212; for others AND myself <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> .</p>
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